It’s a bit of a shock if you’re used to being eased into the water. Suddenly, you find your lobby flooded with customers suffering from a massive patience deficiency. But in the new Diner Dash, the difficulty takes a sharp turn by level eight. Like most time management titles, Diner Dash gradually gets more and more difficult by adding more customers with more demands. It makes it very easy to remember a time when Diner Dash didn’t run on stamina systems, or constantly offer hot deals and power-ups that are exclusively purchasable with hard currency. But the lack of innovation presents a problem. In other words, it’s tried-and-true, and fun enough. Maybe this all sounds familiar, and that’s because it’s more or less the same Diner Dash experience you had ten years ago. Some will even attempt the dreaded dine-and-dash. Others are busy and get irritated if you don’t drop everything and serve them right away. Can you serve everyone in a manner that lets you score major points while simultaneously preventing angry customer walk-outs?Ĭustomers have different needs that need to be taken into consideration, too. Diner Dash’s challenge lies in time management. You score points for every action performed, but you really rack them up if you chain tasks (for instance, taking three orders in a row gives you far more points than simply taking one customer’s order, serving them, and hanging around until they finish their meal). Once that’s done, they need to be served, Flo needs to deliver their bill, and then she has to whisk away their dishes to make room for the next party. Customers need to be seated (and bonus points if you park them in a booth with upholstery that matches their outfits – coordination, people!), and their orders need to be taken. The new Diner Dash plays very closely to previous releases. If Flo wants her livelihood to survive, she has to keep on doing what she’s been doing for a decade now: Keep customers happy. This time around, Flo’s diner is in danger of being taken over by Mr Big and his chain of “Eat-Mor” restaurants. The question is whether or not you’ll be OK with the game’s free-to-play trappings and advertising. Will Flo finally reach her limit and force-feed her serving tray to an over-demanding diner patron? No, she’ll probably be OK. The latest release, simply titled Diner Dash, is the first installment of the series to hit the App Store since Glu Mobile acquired series developer PlayFirst. The Diner Dash series has been around since 2004 and Flo hasn’t had a nervous breakdown yet, which speaks well of her character. But there’s something heroic – superhuman, even – about a waitress who darts from table to table, takes orders, serves food, cleans up, deals with belligerent customers, and keeps her composure through all of it. Sure, sure, shooting down Metroids isn’t easy, and neither is delivering messages on foot while weaving in and out of the gears of a dystopian society. When we celebrate gaming’s bad-ass females, nary a word is spared for Diner Dash’s Flo, and that’s a shame. Lots of free-to-play trappings and panhandling. Not very different from previous Diner Dash games.
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